Encrypted Data Disk
Artifact
Encrypted Data Disk is an Artifact, first released in Season 28 (Monument of Triumph). The game files hold 2 more copies of it.
Works best with: Elements: [Kill] [Void] [Arc] Weapons: [Sword] [Sniper Rifle] [Machine Gun]
Artifact mods (group 1, 2 slots)
- Press The Advantage: Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.
- Kinetic Synthesis: Sustained Kinetic weapon damage and rapid final blows have a chance to generate a unique ammo brick. Collecting this brick will grant ammo to equipped Kinetic damage weapons and grant Special and Heavy ammo progress.
- Reload at Range: Precision hits with Bows and Sniper Rifles grant a stacking bonus to their reload speed.
- Riposte: Shortly after guarding with a Sword, your light and heavy attacks stun unshielded combatants. Strong against [Stagger] Unstoppable Champions.
- Power from Pain: Rapid final blows against weakened combatants grant you Devour.
- Fierce Proxemics: Finisher final blows grant grenade and melee energy.
- Rapid Remedy: Machine Gun rapid final blows heal you.
Artifact mods (group 2, 3 slots)
- Dielectric: Defeating [Arc]Arc debuffed targets grants Bolt Charge. Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
- Armorsmith: Breaking a combatant's shield temporarily grants you damage resistance and increased melee damage.
- Counter Energy: When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
- Combination Argent Blade: Briefly pause after executing a light attack, then follow it up with a light or heavy attack to empower your Sword for a short time, granting it bonus damage and charge rate.
- Singularity Blade: While you have a Void elemental buff, melee and Sword hits weaken targets, while melee and Sword final blows create a weakening burst.
- Blinding Jolts: Final blows on jolted combatants blind nearby combatants.
- Precision Equity: Precision final blows build progress towards a large Orb of Power that also grants bonus weapon damage on pickup. Higher ranked targets grant more progress.
- Press The Advantage: Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.
- Kinetic Synthesis: Sustained Kinetic weapon damage and rapid final blows have a chance to generate a unique ammo brick. Collecting this brick will grant ammo to equipped Kinetic damage weapons and grant Special and Heavy ammo progress.
- Reload at Range: Precision hits with Bows and Sniper Rifles grant a stacking bonus to their reload speed.
- Riposte: Shortly after guarding with a Sword, your light and heavy attacks stun unshielded combatants. Strong against [Stagger] Unstoppable Champions.
- Power from Pain: Rapid final blows against weakened combatants grant you Devour.
- Fierce Proxemics: Finisher final blows grant grenade and melee energy.
- Rapid Remedy: Machine Gun rapid final blows heal you.
Artifact mods (group 3, 2 slots)
- Elemental Orbs: Arc: [Arc]Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown or shot to create an Arc explosion that jolts targets it damages.
- Kinetic Rupture: Kinetic weapon damage against a powerful combatant has a chance to create a Kinetic Rupture. Targeting this Rupture causes a damaging explosion that staggers combatants. Strong against [Stagger] Unstoppable Champions.
- Sniper's Meditation: Sniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one hit.
- Sword Storm Combo: Performing three Sword light attacks followed by a heavy attack summons penumbral blades that surround you to damage and disorient combatants. Sword final blows extend the duration of these penumbral blades.
- Void Infestation: Defeating a weakened target spawns a tracking projectile that weakens other targets.
- Tazer Tag: Arc-powered melee hits jolt combatants and deal further damage for a short duration.
- Sticker Shock: Arc Flux, Magnetic, and Fusion Grenades deal more damage when attached to combatants; on final blows, they release several micro-missiles that seek nearby combatants.
- Dielectric: Defeating [Arc]Arc debuffed targets grants Bolt Charge. Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
- Armorsmith: Breaking a combatant's shield temporarily grants you damage resistance and increased melee damage.
- Counter Energy: When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
- Combination Argent Blade: Briefly pause after executing a light attack, then follow it up with a light or heavy attack to empower your Sword for a short time, granting it bonus damage and charge rate.
- Singularity Blade: While you have a Void elemental buff, melee and Sword hits weaken targets, while melee and Sword final blows create a weakening burst.
- Blinding Jolts: Final blows on jolted combatants blind nearby combatants.
- Precision Equity: Precision final blows build progress towards a large Orb of Power that also grants bonus weapon damage on pickup. Higher ranked targets grant more progress.
- Press The Advantage: Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.
- Kinetic Synthesis: Sustained Kinetic weapon damage and rapid final blows have a chance to generate a unique ammo brick. Collecting this brick will grant ammo to equipped Kinetic damage weapons and grant Special and Heavy ammo progress.
- Reload at Range: Precision hits with Bows and Sniper Rifles grant a stacking bonus to their reload speed.
- Riposte: Shortly after guarding with a Sword, your light and heavy attacks stun unshielded combatants. Strong against [Stagger] Unstoppable Champions.
- Power from Pain: Rapid final blows against weakened combatants grant you Devour.
- Fierce Proxemics: Finisher final blows grant grenade and melee energy.
- Rapid Remedy: Machine Gun rapid final blows heal you.
A relic from a past journey as a renegade.
Source: Renegades
Plug in, Lou. Talk to me here.
It is autumn, a Thursday, nine kilometers above the target. Ball-bearing factory. Louis Yero can't see out of his left eye. Blood. Not his. Walter's. Burst of 20mm from 2 o'clock low, bad luck FO. The wind (1,800 kilometers per hour as it streaks across a pallid yellow face, impassive and cold) tears him away as the radio says—
-
Lodi finally reaches the silver sand desert. He slouches down a glittering dune. At its base, he sings a song about his dreams, illuminated by a lone light above, the crowd grinning with flashbulbs in his dark glasses.
He is shown many things all in the face of a great approaching wave. He sees stars, their quivering yolks of nuclear plasma spilling out of a thousand-million-kilometer-long wound.
Lodi sees red. He is flung back.
The radio says—
-
"Lou, hang on. Don't fall out the damn bird." Frankie's (liquid hydrogen) is all over his hands. (Magnetic tape) spills out of Frankie's suit, and Louis can't stop it. "Tell me where to go, Lou. I'm flyin' blind. I need you to navigate, Lou."
Louis cups the headset mic with a hand, and Lodi says,
-
"We were working on a way to preserve data for eternity—the bomb and all that. We started with punch cards. Then magnets and discs. Later, I understand, we used light. My favorite was the quipu: language in knots and cords. But that wouldn't survive the apocalypse."
"What are you talkin' about, Specs?"
"Your vision, Mr. Drifter. What the Nine showed you. I saw a piece of it as well. Transmission wasn't perfect, but it was enough. Let's get to work on your hunch."