Tablet of Ruin
Artifact
Tablet of Ruin is an Artifact, first released in Season 26 (Episode: Heresy). The game files hold 2 more copies of it.
Works best with: Elements: [Arc] [Strand] [Void] Weapons: [Fusion Rifle] [Glaive] [Trace Rifle]
Artifact mods (group 1, 2 slots)
- Hold the Line: While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
- Dielectric: Defeating [Arc]Arc debuffed targets grants Bolt Charge. Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
- Volatile Marksman: Rapid [Void]Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. Volatile detonations grant class ability energy.
- Unraveling Orbs: Picking up an Orb of Power or a Tangle grants [Strand]Strand weapons Unraveling Rounds.
- Photonic Flare: Defeating an exhausted or severed target with [Arc]Arc damage releases a blinding burst. Exhausted targets deal reduced outgoing damage.
- Elemental Siphon: Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an Elemental pickup that matches your equipped Super. Elemental pickups grant matching Super energy when they are collected.
- Perpetual Destruction: Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed for a short duration.
Artifact mods (group 2, 3 slots)
- Vile Weave: Targets hit by your Tangles are severed. Reduce Tangle cooldown by picking one up.
- Maligned Harvest: Rapidly applying Volatile causes your next instance of [Void]Void weapon damage to create a weakening burst. Applying Weaken provides a small Void Overshield.
- Flashover: When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
- Horde Shuttle: Damaging unraveled targets with a weapon occasionally spawns a Threadling. Threadlings sever targets that they damage.
- No Bell: Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets.
- Harsh Refraction: Trace Rifles do more damage to targets afflicted by elemental debuffs matching their element type.
- Gold from Lead: Picking up Special ammo has the chance to grant Heavy ammo.
- Hold the Line: While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
- Dielectric: Defeating [Arc]Arc debuffed targets grants Bolt Charge. Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
- Volatile Marksman: Rapid [Void]Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. Volatile detonations grant class ability energy.
- Unraveling Orbs: Picking up an Orb of Power or a Tangle grants [Strand]Strand weapons Unraveling Rounds.
- Photonic Flare: Defeating an exhausted or severed target with [Arc]Arc damage releases a blinding burst. Exhausted targets deal reduced outgoing damage.
- Elemental Siphon: Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an Elemental pickup that matches your equipped Super. Elemental pickups grant matching Super energy when they are collected.
- Perpetual Destruction: Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed for a short duration.
Artifact mods (group 3, 2 slots)
- Particle Reconstruction: Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
- Elemental Supercharger: Defeating exhausted or severed targets with weapons that match your Super element grants Super energy. Exhausted targets deal reduced outgoing damage.
- Heavy Ordnance Regeneration: Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration. While active, defeating powerful combatants disorients nearby rank-and-file combatants.
- Defibrillating Blast: Stunning a Champion grants maximum stacks of Bolt Charge. Damaging targets with Bolt Charge bolts jolts them and heals you.
- Void Flux: Defeating weakened targets with a [Void] Void weapon applies Volatile to nearby targets. Powerful targets increase the radius of the explosion.
- Limit Break: Casting a Super while you are critically wounded or have a elemental buff matching your Super element grants a period of increased Super damage.
- To Shreds: Dealing sustained damage to severed targets unravels them. Defeating a severed target creates a hotspot of Strand energy, granting Woven Mail to nearby allies for a short duration.
- Vile Weave: Targets hit by your Tangles are severed. Reduce Tangle cooldown by picking one up.
- Maligned Harvest: Rapidly applying Volatile causes your next instance of [Void]Void weapon damage to create a weakening burst. Applying Weaken provides a small Void Overshield.
- Flashover: When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
- Horde Shuttle: Damaging unraveled targets with a weapon occasionally spawns a Threadling. Threadlings sever targets that they damage.
- No Bell: Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets.
- Harsh Refraction: Trace Rifles do more damage to targets afflicted by elemental debuffs matching their element type.
- Gold from Lead: Picking up Special ammo has the chance to grant Heavy ammo.
- Hold the Line: While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
- Dielectric: Defeating [Arc]Arc debuffed targets grants Bolt Charge. Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
- Volatile Marksman: Rapid [Void]Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. Volatile detonations grant class ability energy.
- Unraveling Orbs: Picking up an Orb of Power or a Tangle grants [Strand]Strand weapons Unraveling Rounds.
- Photonic Flare: Defeating an exhausted or severed target with [Arc]Arc damage releases a blinding burst. Exhausted targets deal reduced outgoing damage.
- Elemental Siphon: Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an Elemental pickup that matches your equipped Super. Elemental pickups grant matching Super energy when they are collected.
- Perpetual Destruction: Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed for a short duration.
A relic from a past journey to the shattered hull of the Dreadnaught.
Source: Episode: Heresy Activities
"The world is not built on the laws they love… Not with peace, but by victory at any means." —The Winnower
[This tablet was recovered from Savathûn's throne world when Alak-Hul, the Lightblade, was slain. It now sits idly in your possession. No whispers coax you to listen. No edicts compel you to act. Nevertheless, you stare unwaveringly at the etched stone.]
"Lightbearer. You're so serious about all of this."
"It's just a game."
"You want to shape the world but don't have the stomach for the 'wrong' kind of violence."
"So, you stare at stone or glass, trying to invoke the Deep with control."
"We are already more acquainted than you remember."
"Can you hear me now, over the whiners and would-be gods?"
"Do you know that I consider you a frustrating friend?"
"And yet you point a gun, even when there is still so much between us."
"You know this only ends one way."
"Then kill it. I dare you."